I don't feel like the Tudor tiles have aged as well as some of the other tiles, so I asked my patrons if I should update them to the current openforge standards, or if I should rebuild them based on what I've learned over the past few years doing 3d model design.
This is the second set of the new OpenForge 2.0 Towne set. I'm rethinking every aspect of how I did tudor and using that to get a fresh start.
For instructions on how to get started with OpenForge, we have a set of tutorials. Want to sell OpenForge prints? Want to use OpenForge designs in your product, check out the license FAQ.
OpenForge is now a patron supported project. I use the resources that my patrons give me in order to get the resources to let me create more sophisticated tiles with a greater level of detail. Please, support me, and I’ll deliver an ongoing stream of awesome gaming terrain. You can find more about OpenForge and Masterwork Tools at our:
For each tile, print yourself one of a .floor., one towne_corner.pillar.inch.wood.stl, and two .wall. and a base of the same size (1x1 - 4x4). The tiles are in inch square basis (which matches most commercial printed tiles). If you want that size, print without changes, and print one of the inch bases. If you instead want 25mm squares (The historical scale of OpenForge), scale the floors on X and Y or walls on X, Y and Z by 98.4% and print one of the 25mm bases. Finally, if you want wyloch style tiles (1.25" per square) scale the X and Y by 125%.
Note: All bases for OpenForge are kept in their own thingiverse entry: OpenForge 2.0
Other Towne Tiles
- 2019/03/29 - Forgot to include the Lintels