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Pacman Ghost, Steampunk Version

by sdraxler, published

Pacman Ghost, Steampunk Version by sdraxler Dec 3, 2012

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Summary

I was wondering how difficult it may be to create a mashup form existing objects. As a friend just printed the Pacmac Ghost, I chose this model to start from. The result is just for pleasing your eye (or not, you decide). it has absolutely no other use :)

Instructions

WARNING: This Pacman Ghost is hard to rebuild, as the model contains an error. If you really want to print your own, you most likely will have to use a dremel to remove a wall that skeinforge generates but is not in the stl.

1) Print using support – otherwise you will loose the mustache (prints well in ABS, have not tried PLA).

2) Use a dremel to remove the wall in the middle of the head.

3) Carefully sand the surface a bit, using fine sandpaper (120).

4) Colorize to your liking. I sprayed it matte black and later on added gold and copper paint, using a dry brush technique.

This is not just a derivate, it is a mashup. A few cogs were designed by myself, but most of the stuff came from other people here at thingiverse. The base models are:

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Flipping the tank tracks around makes it print worse, and on a visible surface. Should leave them right side up. Mind your angles, guys.

What filament and paint did you use to achieve that bronze/copper finish?

The filament was standard black ABS. Either the stuff that came with the Makerbot or some 3rd party filament. I applied one coat of matte black spray paint. After a drying period, I applied the metal look paint. This is acrylic/water-based color. You usually can get that in every hobby shop. It is a thick paste and you can get it in different colors. I believe I bought a gold tone and copper. By mixing you can get the toning as you like it. The paint was applied using the so called dry brush technique. Easier than it sounds: Take a very hard brush and just a tiny tiny bit of paint. brush over the matte black again and again until some paint sticks to the model. If you do this long enough you will get a really dirty looking metal finish.

At some point I printed a version of that 4 times as big for a friend. But unfortunately I did not have the opportunity yet to paint it. Looks awesome in large.

Holy crap this is awesome!  Winning!

Brilliant mashup. Also, the color really turned out great. I think this is art! :)

Man a little paint makes a big difference, I've got to get the paints out.

Looks like the cut in the rivet band has left a strange hole in the mesh. You could try the frees Netfabb Basic or Netfabb Cloud to fix. Cloud would also fix all the internal faces which are probably the "Intersect" errors Skeinforge throws.

Edit: I just ran the top piece through http://cloud.netfabb.comcloud.netfabb.com and it no longer throws errors, and SF slices it correctly.

Also, you can make all those mashup parts part of the "ancestry", just keep adding Things on your Edit screen. Just FYI.

Painting was actually easier than I thought. Beforehand I was a bit scared of ruining the model.

Thanks for the advice. I'll put a repaired Version here, in the next days.

Regarding the ancestry: I don't really get it. How should I add the parts in the edit screen? I don't want to re-upload the original work parts, as the original authors should get the credit for these.

Even if its a mash-up that is pretty cool :) nice figurine.

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