This model was made by 3D scanning a pillow with an ASUS XTION depth camera and combining it with the bunny’s 3D file.
The raw scan data was imported into Autodesk MeshMixer where it was made into a solid. The STL-file from the famous Stanford Bunny was then imported and scaled to size to fit on the pillow.
A boolean difference operation was used to make an impression from the bunny on the pillow. The hard edges where then smoothed with the sculpting tools.
Finally the ears of the bunny where modified with “soft transform” to make them rest naturally on the pillow.
MeshMixer was used to generate the support structure for the inclined bunny model.
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