The Jump Rope

by MakerBot, published

The Jump Rope by MakerBot Jun 25, 2014

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15697Views 2640Downloads Found in Math


Invited to explore physical education with a 3D printer, MakerBot's Design Studio engineered a fun—and functional—solution! With the MakerBot Jump Rope, you can now download and 3D print your very own fitness tool!

Chain Link Clip - 100%
Chain - 100% (print horizontal)
Handle - 2%


Title Jump Rope Math
Subject Physical Education; Applied Math
Grades K-8
Class periods 8-10

Lesson Overview Learn math; increase cardiovascular fitness

Materials Jump ropes

National Standards
Standard 1 - Demonstrates competency in motor skills and movement patterns needed to perform a variety of physical activities.
Standard 2 - Demonstrates understanding of movement concepts, principles, strategies, and tactics as they apply to the learning and performance of physical activities.
Standard 3 - Participates regularly in physical activity.
Standard 4 - Achieves and maintains a health enhancing level of physical fitness.
Standard 5 - Exhibits responsible personal and social behavior that respects self and others in physical activity settings.
Standard 6 - Values physical activity for health, enjoyment, challenge, self-expression, and social interaction.

Lesson Objectives
1. Students will demonstrate knowledge and skills they need to maintain or increase endurance levels throughout unit.
2. Students will perform physical movement skills in a variety of settings.
3. Students will gain an understanding of a variety of jumping skills through guided practice.
4. Students will demonstrate knowledge of sequence and routine (continuous).
5. Students will be able to interact socially with others and remain on task.
6. Students will be able to follow basic skill as modeled by instructor and proceed through guided practice.

Daily Lesson Plans
Day 1: Watch jump rope video with several skills displayed (you tube, teacher tube, jump rope for heart). Explain purpose for daily skills and warm-up. Daily warm-up 60 sec continuous jump. Basic jump skills: Single bounce, skier, bell, and jogger. Teacher demonstrates ----Student performs skill for two minutes after each demonstration. End day with game: who can jump the longest without stopping or mistakes.
Day 2: Warm –up, 60 sec. Continuous jump. Review previous day skills. Teach new skills: side straddle, front straddle (scissors) straddle cross and twist.
End with jump rope relay race.
Day 3: Warm-up, 60 sec. Continuous jump. Review previous day skills. Small routine, practice three skills on a 4 beat routine. Teach new skills: Criss Cross, continuous criss cross, and toe-to-toe. End with challenge skill: double under.
Day 4: Warm-up, 60 sec. Continuous jump. Review previous day skills (student demo). Teach new skills: heal-to-heal, side swing, combination straddle, and forward 180.
End with challenge skill: backward 180.
Day 5: Warm-up, 60 sec. Continuous jump (majority should be jumping the entire time now). Review previous day skills (student demo). Set up jumping stations. 2-3 students per group and rotate. Teacher can assess and give feedback.
Day 6: Warm-up, 80 sec. Continuous jump. Review previous day skills (student demo). Small routine, 4 skills-8 beat count. Teach new skills backward 180 and kick swing.
Day 7: Warm-up, 80 sec. Continuous jump. Review previous day skills (student demo). Teach advance skills: can cans, 360 turn, wounded duck and double under. Explain routine procedures and hand out routine sheets.
Day 8-10: Students should be working on and presenting routines. Teacher can assess during the routines or as they are independently working.

Jump rope rubrics, monitoring notes, visual observation, verbal feedback, and modeling for students.

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Beautiful design and comments that made my morning but I agree with Geoffro. If kids know how to do something well, it's how to break things!

Would the design allow us to attach a rope instead of the chain?

Wouldn't it be better to print the handles and just use some clothesline for the rope?

maybe a flexible material for the chain might last longer? ninjaflex or polyflex should hold up to the job

My kids broke the chain in 5 seconds flat.. guess I can convert them to NunChuks!

Is there a way to join the handle to the chain and make it printable as a solid unit? That would be amazing.

my mom said "get out more". So i said " I'll go outside in about 20 Hours" :)

Drop the fill a bit and you could be out there playing in 15 hours tops!

Challenge: make the length of the chain customizable, also so that it can fit on any size bed.

Any size printer bed? Or did you have something else in mind for the chain?

lol yeah any size printer bed. although now that you mention it....;)

Maybe I missed something but... how handle is connected to the chain? I don't see anything on STL visualization ....

We haven't gotten a chance to print this yet, but there is an internal hook visible if you look at this in Meshlab. It looks like the end of the handle is actually a half ball joint, which rotates around to reveal this hook. The chain link then just snaps on!

Sounds nice, I hope you'll upload some photo with this hook visible - I really don't need a jump rope but I'm quite curious :)

An attempted print of two handles at once failed miserably here on my Rep 2. Saw it start and came back an hour later to a huge "gob" of PLA.