Ruined floor tiles are designed to be compatible with Dwarven Forge dungeon tiles. These tiles come in high, low and high to low varieties, meant to let you have your ruins have varying heights. In general low edges look best next to other low edges and high edges look best next to other high edges. High edges also make good transition to tiles from the stone series.
Compatible tiles/walls in this series are tagged with OpenForge
You can find this set on github
For instructions on how to get started with OpenForge, we have a set of tutorials. Want to sell OpenForge prints? Want to use OpenForge designs in your product, check out the license FAQ.
OpenForge is now a patron supported project. I use the resources that my patrons give me in order to get the resources to let me create more sophisticated tiles with a greater level of detail. Please, support me, and I’ll deliver an ongoing stream of awesome gaming terrain. You can find more about OpenForge and Masterwork Tools at our:
Painting was done in 4 layers.
- Paint whole piece in black
- Heavily dry brush with a dark grey
- pick at least one other color (that could be stone) and paint some random stones, front and back.
- dry brush with grey mixed with a little olive
- lightly dry brush with a light grey, focusing most heavily on edges
The vines are created by painting watered down pva (white/elmers) glue in the creases and using green flocking for railroad models.