Decorative Elements

by mrule, published

Decorative Elements by mrule Feb 10, 2011

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Polygonal pieces designed for diffusing light in a truncated icosahedral lamp design.
I'm going for "backlit space organism", I like 6 and 6-5var8 best. The geometry will be like http://www.thingiverse.com/thing:6178, but the light will be on the inside.
The OpenSCAD script is included for completeness. There might be some useful modules you could repurpose, but this is not a parametric object. I tuned the parameters by hand separately for each part.
The pieces are compatible with other objects I've tagged with 'Elements'.


Print, trim anchor plastic from hinges, assemble at will. ( More complete instructions on building a lamp will be forthcoming, once I design a couple more pieces ).
note on hinge clearance : The hinges can sometimes be a little tight. Make sure the first layer isn't pressed too far into the build platform. A compressed first layer will propagate up and make part of the hinge wider, decreasing the clearance. These parts are designed to fit tightly and may require pliers to assemble. If all else fails, removing some of the pins on the hinges can make assembly easier.

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I am not sure if it was just my printer and how I was assembling these but they are extremely stuburn and were hard to fit together at times. A trick I used was to trim the points off of one side of when I assembled it. That seemed to make it fit together easier but made the joints off sync. I was able to get it together but ended up trimming off half the hinges on the final piece. I am printing our part 5 of you easy replace bulb socket now and will post pics when I am done. I am recreating your awesome lamp in your first pic.

Hmm... sorry you had trouble.

The pieces work well with my calibration, sometimes I snap them together and rotate the hinge a bit to clear out any stray strings in the hinge. I would suggest adjusting the calibration until the hinges/joints are just double-walled with no infill.

Oh and make sure the bulbs you buy fit through the hole in the locking socket element, this was one "D'oh" moment I had when building the lamps.

I'm loving all these elements!

ooh.... what if we figured out some way to adapt that Settler's tile set to work on a soccer-ball shaped spherical "world" ? The main challenge would be figuring out how to make the buildings and bridges and things hold upside-down.

magnets. :)

the only way this could be intersting i feel is if there was a way to build "streets" to the other side of the sphere. "teleportation". but i'd say you need to have a view of the whole board, otherwise the game will become difficult to play.

hmmm, maybe if you extended the idea with sea elements. it would be fun if it was possible to reconfigure the board to make new connections. because a tiled three dimensional object can have different 2d representations.

I was thinking it would be satisfying to pass around a spherical globe and kind of spin it around to see whats going on. It would be harder to get a view of everything, but I think I'd enjoy it.

You could mount it in a gimbal and put it in the center of a round table with a hole in the middle of the table so that only some portion of the spherical world is exposed and easily accessible.

I need to figure out how to expand the functionality beyond convex polyhedra.