Ball In Cage Distorted
by stevemedwin, published
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This is what happens when you take an "engineered" design from Groboto and distort it in Sculptris, a free sculpting program from Pixologic. I'm still amazed at the very fluid process of creating (and distorting) a virtual thing and then getting a physical object at the end.
I used ReplicatorG on a MakerBot Replicator2 with the Replicator 2 slicing defaults and the following settings with white PLA from ProtoParadigm:
Infill = 10%
Layer Height = 0.200
Shells = 1
Feedrate = 40
Travel Feed = 55
Temperature = 220
I used a raft with full support.
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Ball In Cage Distorted by stevemedwin is licensed under the Creative Commons - Attribution - Non-Commercial - No Derivatives license.
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