Mad Cat Mech

by pipakin, published

Mad Cat Mech by pipakin Apr 5, 2011

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I saw the other design here on Thingiverse and remembered I had a very detailed 3d model of a Mad Cat on my computer. I rebuilt the top and arms from scratch (since the model was not very manifold), but used the legs from the model as I got lazy. So the legs are a tough print.

UPDATE: For reference, this model inspired me to make this (Though this isn't a proper derivative as I made the model from scratch): http://www.thingiverse.com/thing:7286

UPDATE #2: Uploaded a manifold version of the legs. Still makes Skeinforge complain a bit, but gets sliced much better. I also made a plate with all the parts on it for easier printing (probably too big for a Makerbot, but you can always print the pieces individually).


  1. Print parts.
  2. Glue together.
  3. Enjoy!

UPDATE: Note that you'll need support for the legs. I just turned on support in Skeinforge with fairly normal settings and it worked. I did have to work a bit to clean em up though.

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Love the game. Thanks!!!

This is Sweet. Brings me back to 1995. :')

Love this model :)

I've created a new plate that has all the pieces inside a 10cm square. In addition the bottom is entirely flat and everything is ~50% larger to boot:


Sweet! You should upload it as a derivative :)

There's an offset in the PPGs that make the bottom not flat. FYI. In the second diff I adjusted the first translate-
gt;cube's size to 6.0 from 6.5. I ran the legs through netfabb cloud to fix the holes and flipped polys. I'd like to see the mesh that you got the legs from they are pretty good. Though they are very thin at the top where they join to the hip joint. I had to acetone those spots to join the filaments together a little better. Printed fine with support though. Great job. I'd like to add some becco-joints to it, though instead of using glue.

Yup, I noticed the leg problems and uploaded a netfabbed version. Didn't notice the problem on the ppgs, but my platform isn't very level so little imperfections tend to just get squished into the first layer, lol.

Might be a no such luck on the model, I think I overwrote it with just the legs. Couldn't find it when I looked for it.

I'm going to redo the legs in openscad at some point and make all the joints moveable (might have to print it in larger scale though)

I was realy hoping someone would have a detailed file of this and might be inspired to upload it following mine :)

I've got a nice vulture too, but the model is also terribly not manifold so I'll have to start from scratch with it.