Salt and Pepper Hats

by DesignGlut, published

Salt and Pepper Hats by DesignGlut Aug 8, 2009

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All Rights Reserved
Salt and Pepper Hats by DesignGlut is licensed under the All Rights Reserved license.

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Back in July Switched.com challenged us to design and make a set of salt and pepper shakers, all in one day! We took care of the design end, and the shakers were made by awesome 3-D printing technology from MakerBot.

We've always wanted to design a set of salt and pepper shakers to match Egg Pants, one of our most successful products. This finally gave us the chance to do it. We bring you Salt and Pepper Hats! We're so happy with how they turned out that we will be taking them one step further and turning them into a product for our line, which should be available by winter 2009.

In the meantime, we're offering up the files for our prototypes - download away and make your very own! Want Egg Pants to go with them? Get a pair here: http://designglut.bigcartel.com/product/egg-pants


Three files are available here: the main body, and the hats, which act as stoppers. You'll need to print 2 bodies and 2 stoppers to make a full set.

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Can you modify the STLs so that they are ready to print, please?

I don't know how to rotate an STL to make it printable.

In Solidworks i need the base of the model on the front plane.

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Hello guys, i doesnt work at my skeinforge... ive tried 2 versions, theres no gcode coming out that works...???

I figured out a good way to skeinforge it. The stl files are really small so you need to resize them. If skeinforge just freezes when skeining try changing the amount you scaled it a little bit. Also turn them upside down for better printability. And finally change the extension to .stl (lowercase). On a mac skeinforge wouldn't take the upper case extension.

If the license on this was open source then I could re-upload a printable version, but it is all rights reserved so that would be illegal :(

Hmmm I'm not sure what the problem could be.. Maybe open the files in a 3D program, and re export as .stl's?

Skeinforge won't let me skeinforge it. It shows it as grayed out like its the wrong format. It still does that when changing the file selector to allow all readable files. I tried changing the extension to lower case .stl and it let me select it but then skeinforge quit when I pressed open. If anyone knows of a fix for this then that would be great. The designs are awesome though.

To skeinforge them: In blender, import STL, rotate 90 degrees on the X-axis, scale by 10. The body should be rotated -90 on X. Then you can export them again and skeinforge will happily skein them.

Does the 10X scale make them original size in the video?

Hey Erik, how does it work exactly in blender? i open the .stl in blender, how can i rotate it and scale?


I've added a tutorial for pre-printing operations in blender (such as rotating and resizing):

The design is "all rights reserved" so I'm not posting a better printable derivative.

Thanks Erik, it works fine and your tutorial is easy to understand!

Print the body upside down for best results ;)

I was attempting to make these myself! Didn't get around to it yet. These ones are very cool :)

It's a tradition, at least in the Netherlands, to give a pair of shakers to friends who start living together.

Which 3D program did you use to create these? Working on a mac and noticed in the Switched video that you also are mac users... Looking to possibly get started on making something for a friend's MakerBot and the program you were using looks like something I might be able to pick up fairly easily. Any other suggestions for 3D programs?


These are actually done in SolidWorks. I know, the Mac monitor is deceiving, but we were actually on a PC. Great program, and the learning curve isn't steep. You can run it on Parallels, but the performance is a bit sluggish. As for MAC 3D programs, I've heard good things about Blender (open source) but I couldn't grasp the interface. Anyone else have suggestions?

im running a iMac over here and i LOVE Blender! It was actually easy for me to learn just Google your questions. (and im 15)

Hey, I'm great at Blender and I'm 12! I even learned some of it when I was 11.

Oh man, those look so cute! Can't wait to print them.