# LinkIt! Abstract Hyper-Minimalist Strategy Game

## by cymon, published May 26, 2013

LinkIt! Abstract Hyper-Minimalist Strategy Game by cymon May 26, 2013
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# Summary

If you like my work I hope you'll consider supporting me on Pateron: https://www.patreon.com/3DPrintingProfessor

LinkIt is a 2 player abstract strategy game created by Tyler Mills (Xyvir Games) with the goal of having a game that plays with only one type of piece and no board.

## Rules:

The goal of the game is to capture more of the board by the end than your opponent, a little like Othello. Each player chooses a color indicated by the main color of each 2 sided piece. Both player take turns placing tiles orthogonality to existing pieces (not diagonal) displaying their respective color side up and oriented any direction they wish. If one of the constructs listed below for your color are created their effect happen immediately. If that construct in turn generates a new construct for your color the new construct is played and the turn repeats until a construct does not create any new construct.

## The Constructs:

TurnIt! Exactly 4 tiles in a row, orthogonally or diagonally. Choose one of the four grouped tiles and turn it any other direction.
TakeIt! 2-5 adjacent opponent tiles in a row orthogonally with your tile on either side oriented so to point at each other. All enemy tiles in this construct are flipped to your side maintaining their orientation when flipped. Flipped LinkIt!s don't reactivate.
LinkIt! Two of your tiles adjacent and oriented to point at each other. You must take another turn after making this construct however you may only have one outstanding new turn at a time; they do not stack.

Note #1: If a TurnIt! and TakeIt! construct form at the same time, the TurnIt! construct is ignored.
Note #2: If multiple constructs of the same kind are formed at the same time, you must only choose to utilize one of them.

# Instructions

Requires dual color printer.

49 tiles in all are required. Since most printers can't print all 49 at once the sets have been broken up into 25 and 24 tiles each, or 4 tiles to test, then 25 and 20 to complete it. So long as 49 tiles are made in the end.

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