3D body-scan (structured light)
by SexyCyborg, published
Summary
This is a 3D scan of me done using an ESUN structured light scanner. (I’m not affiliated with them). It uses four towers with a total of eight projectors and 16 cameras. Each full scan takes about two seconds. Photos of the scanning process can be found here.
Included is the raw OBJ output as well as a watertight, printable STL file.
I firmly believe in Open Source and while this is not exactly a technical achievement it’s what I have to offer. You are welcome to use this scan for your own projects but kindly remember it is of a real person who will probably see the end result. Be nice.
Update 8/30/15: I've uploaded a much nicer version of the cleaned up scan provided by ESUN. This does not have the distorted face the older file has. It's labeled "best version". They also provided the texture file which is in the zip archive.
More from Scans & Replicas
view moreMakes
View MoreLiked By
View AllTags
License
Give a Shout Out
File Name
Downloads
Size
Thank you for making your hair not hang down freely without touching anything else, especially the pony tail: support structures for bits of hair are tricky.
Do you use that to make clothes, like shoes? Does it work for that or is 3d scanning to innacurate on the feet?
Oh, my god! You have so-o-o bi-i-ig and beautiful.... eyes and smile. =) Real great work! =)
Oh wow,
You weren't kidding that you know some 3d artists; that model cleaned up pretty well!
Facial expression and hair are nicely detailled!
could you describe the cleanup process??
ripple effect-> pictures where taken all simultaniously with tl lighting //////
holes-> not enoug light/camera positions ///////
shoes -> to shiny leather (I don't mind tho! ;-) ) //////
PS, set poisson to 10,6,5,1 , apperently samples per node is also a factor. http://vr.tu-freiberg.de/scivi/?page_id=365
Ugh this site has terrible formatting of comments.
oh yeah, in meshlad, select view -> show layer dialogue
PS. To bad no color data was saved (that technology should be capable ot that). ///
PPS.: there are a lot of great meshlab repair tutorials out there. ///
PPPS: to get an idea of what pptgui can generate; https://www.youtube.com/results?search_query=pptgui ///
PPPPS: I did a quick repair now. faulty data erased, but the lack of other data made it quite impossible to complete. I'ts a closed object now, so printable. ///
I've reconstructed as much as possible. your shoes where to shiny, and your more pronounced female features did cast a considerable amount of shadow.
Hey,///
I stumbled across your model and it sparked my interest in more than one way. I'm in the middle op experimenting with the ppt toolkit ( http://184.106.205.13/arcteam/ppt.php ) to achieve this at home. Key is very good lighting with no shadows, and no shiny/transparent surfaces.///////
to bad your model is missing some essential parts.
//////
Have you tried fixing it in meshlab?
I woud first delete as many of the faulty meshes (around hands, ...) as possible, then try a reconstruction via fitlers -> remeshing, simplification and reconstruction -> surface reconstriuction:poisson ////
make the first tow values 10 and 8, and play around for better results/////
I'll give it a quick shot
hi there,
We (me and an associate) have recently made a scanner, and when i read your info, then i remark that maybe there are not enough camera's.
We used about 150 camera's positioned in a circular form so every part of the object (in this case your body) is covered . this is very important. It is possible to fix this model but it would be less time taking to make a better scan.
And for the structure of the object it is best to take 2 pictures one with projectors on (for better recognition of the object) and one wit only colour (just the pictures). this makes it easy to convert to 3D object and makes it easy to work on the mapping.
Very nice try though.
My god, you are beautiful^^
But every blue conture is a hole which must be closed.
Converting to stl is no problem.
But repairing the file is not possible, because too many surfaces are missing.
Maybe scan again?
Avoid shadows, stand straight and take youre shoes off (the shoes are completely invisible in the file).
I hope next time i can "print" you and your smile ;-)
There seems to be a fairly regular ripple throughout the model. Do you know if this is a normal artifact of the Structured light process? Seems like the best method would have been to put you on a rotating platform and capture a few different versions of the same pose then combine the meshes into a single mesh with less noise and hopefully fewer holes.

Please Login to Comment